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I’m running Windows 7 64-bit, so I picked the “Windows 圆4” platform. You’ll have to pick the platform you’re running on, too. OPENGL JAVA DOWNLOAD UPDATEWhen I downloaded it, the latest version was JDK 7 update 4. OPENGL JAVA DOWNLOAD INSTALLIf you don’t already have it, download and install the Standard Edition of the latest Java Development Kit (the Java SE JDK) from here. Put “Java” and the “Eclipse development environment” in order ![]() Just change the file names to end in “.zip” instead of “-zip-not-a.doc”, unzip them, import them into Eclipse, and go nuts! OPENGL JAVA DOWNLOAD HOW TOQuick pro tip for any eager beavers out there: If you already know how to set up an Eclipse workspace and just want to see the money shot, here’s a zip file of the JOGL projects, and here’s another zip file for the tutorial project. My main point in putting them up here is to give you working starting points for your own stuff and to get you past some common roadblocks, not to instantly transmute you into a super-genius like me. Java, Eclipse, and OpenGL are all super-deep neck-beard topics that take years of study to master, so don’t feel like you need to totally comprehend every bit of these tutorials the first time you see them. Then you can gradually figure out how it works as you customize it. OPENGL JAVA DOWNLOAD CODEI’ll give you working code for each tutorial that you can adapt and use for whatever you want. OPENGL JAVA DOWNLOAD SOFTWAREYou should be able to do these tutorials if you’ve got a bit of software dev experience, but you don’t need any prior exposure to Java, Eclipse, or OpenGL. Apps like this are common in the sciences, in engineering, and in the graphic arts. I’m aiming these tutorials at people who want to write cross-platform graphical “workbench” apps, the kind where users create some kind of project and edit it interactively using 3D hardware-accelerated graphics. Nice heading, I-dog! Just keep ‘em punchy like that and you’ll do great. In this first tutorial, I’ll make a bare-bones app that draws a rotating 3-D demo object in a window using Java OpenGL (JOGL).Ī brief description of the intended audience of this tutorial So I figured I might as well write up how I do it, and maybe help out some other folks in the process. Anyway, what I get out of tutorializing is this: I’m in the process of translating my hobby science app from C# and DirectX to Java and OpenGL. What do I get out of this? Glad you asked!ĭude, that’s just for color. There are lots of other ways to do this, like with C++ and Qt, but I’m lazy and I figured I’d stick with what I know. I’m gonna write a set of tutorials that walk you through creating a cross-platform graphical app using Java, OpenGL, and the Eclipse Rich Client Platform (“Eclipse RCP” for short). And before anyone asks: no, I don’t live in my mom’s basement. But by night, and also on weekends, I write scientific apps as a hobby. Anyway moving on!Īt my day job, I write engineering apps that help chip designers make the chips that go into all your iStuff. Don’t ask questions you don’t want answered, et cetera. I thought it dashing and flamboyant, much like myself. It is a Latinate nom de plume, of course. Yeah, that doesn’t come across weird at all! But this guy comes highly recommended, so I figured I’d give him a try. I am something of a Renaissance-being, but my current occupation is penning the headings between these paragraphs. I’m an engineer and wanna-be scientist.Īnd you may call me “Interstitius”. Then you can hack on the tutorial app or create your own by following the latter half of the tutorial □ This will give you a working RCP app without creating fragment projects like I describe below. The quickest way to get set up now is to just get my two projects from GitHub and import them into an empty Eclipse workspace: Update on : This tutorial’s gotten a bit out of date with changes to JOGL and Eclipse in the last couple of years. This runs the fully-developed tutorial, not just the simple donut below, but you can always paste the donut code into it if you like □ Enjoy!
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